I also met with Eric Hanson yesterday. We discussed ways to overcome some technical challenges (i.e. rendering water), but also presented some ways to improve the film from an editorial standpoint. I came out of that discussion wanting to maintain the same pace, but possibly break up each shot with some different angles that I can squeeze out of my camera projections.

Another huge help has been Darin Hilton's Gnomon lecture on camera projection techniques in Maya. It clearly and concisely outlines a logical workflow for creating 3d matte paintings. Highly recommended for anyone who is interested in learning the finer details of this art.
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